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Sunday, 12 October 2014

Siapkan Hardisk 55GB untuk Final Fantasy 13


from shin4ever












Spoiler for HISTORY
Final Fantasy XIII (ファイナルファンタジーXIII Fainaru Fantajī Sātīn?) is a console role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360, and later for Microsoft Windows. Released in Japan in December 2009 and worldwide in March 2010, it is the thirteenth major installment in the Final Fantasy series. The game includes fast-paced combat, a new system for the series for determining which abilities are developed for the characters called "Crystarium", and a customizable "Paradigm" system to control which abilities are used by the characters. Final Fantasy XIII includes elements from the previous games in the series, such as summoned monsters, chocobos, and airships.

The game takes place in the fictional floating world of Cocoon, whose government, the Sanctum, is ordering a purge of civilians who have supposedly come into contact with Pulse, the much-feared world below. The former soldier Lightning begins her fight against the government in order to save her sister who has been branded as an unwilling servant to a god-like being from Pulse, making her an enemy of Cocoon. Lightning is soon joined by a band of allies, and together the group also become marked by the same Pulse creature. They rally against the Sanctum while trying to discover their assigned task and whether they can avoid being turned into monsters or crystals at the completion.

Development began in 2004 and the game was first announced at Electronic Entertainment Expo (E3) 2006. Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis collection of Final Fantasy games and is the first game to use Square Enix's Crystal Tools engine. Final Fantasy XIII received mostly positive reviews from video game publications, which praised the game's graphics, presentation, and battle system. The game's story received a mixed response from reviewers, and its linearity compared to previous games in the series was mostly criticized. Selling 1.7 million copies in Japan in 2009, Final Fantasy XIII became the fastest-selling title in the history of the series. As of January 2013, the game has shipped 6.6 million copies worldwide.[3] A sequel titled Final Fantasy XIII-2 was released in December 2011 in Japan and in February 2012 in North America and PAL regions. A second sequel, titled Lightning Returns: Final Fantasy XIII, which concludes Lightning's story and the Final Fantasy XIII saga,[4] was released in November 2013 in Japan and in February 2014 in North America and PAL regions.


Quote:Industri game begitu terkejut ketika Square Enix di masa lalu, memutuskan untuk membawa game RPG andalan mereka yang selama ini diasosiasikan sebagai franchise eksklusif milik Sony ke sang konsol kompetitor – Microsoft. Gamer Xbox 360 mana yang tidak gembira ketika Final Fantasy XIII dipastikan akan meluncur ke platform mereka, walaupun dengan konten yang harus dipecah ke dalam beberapa disc terpisah. Percaya atau tidak, hal inilah yang sekarang akan dirasakan oleh gamer PC di seluruh dunia. Setelah sempat menyebar sekedar sebagai rumor, Square Enix akhirnya mengkonfirmasikan rilis Final Fantasy XIII untuk PC!

Tidak tanggung-tanggung, mereka langsung melemparkan Final Fantasy XIII ke portal distribusi game digital – Steam dengan harga yang cukup bersahabat, apalagi dengan konversi Rupiah yang kita dapatkan sebelumnya. Square Enix memastikan akan membawa trilogi seri Final Fantasy XIII: XIII, XIII-2, dan Lightning Returns: FF XIII, walaupun tidak akan dirilis secara berbarengan. Final Fantasy XIII PC akan meluncur terlebih dahulu, tanggal 9 Oktober 2014. Benar sekali, bulan depan! Sementara Final Fantasy XIII-2 dan LR: FF XIII akan menyusul setelahnya. Walaupun belum ada tanggal rilis pasti, namun mereka menjanjikan bahwa port ketiga trilogi ini akan sudah rampung sebelum musim semi 2015 mendatang.

Trilogi FF XIII akhirnya mampir di PC, dengan seri pertama meluncur 9 Oktober 2014 mendatang.
Sayangnya, rilis ini sama sekali tidak membawa embel HD Remaster atau sejenisnya, seperti proyek-proyek serupa yang bertebaran beberapa bulan terakhir ini. Square Enix juga tidak menjelaskan seperti apa resolusi, fitur ekstra, framerate, atau bahkan perbedaan yang mungkin atau tidak mungkin Anda dapatkan di Final Fantasy XIII versi PC ini. Satu yang pasti, spesifikasi yang dibutuhkan akhirnya meluncur. Tertarik? Pastikan terlebih dahulu rig Anda mampu menanganinya:

Minimum Requirements:
OS: Windows® XP SP2 or later
Processor: 2GHz Dual Core CPU
Memory: 1 GB RAM
Graphics: NVIDIA® Geforce® 8 Series/ ATI Radeon™ HD 2000 series VRAM 256MB or later
DirectX: Version 9.0c
Hard Drive: 30 GB available space
Sound Card: Sound card compatible with DirectX® 9.0c
Recommended Requirements:
OS: Windows® Vista/ 7/ 8
Processor: Intel® Core™ 2 Quad (2.66 GHz)/ AMD Phenom™ II X4 (2.8 GHz) processor
Memory: 1 GB RAM
Graphics: NVIDIA® Geforce® GTX™ 460/ ATI Radeon™ HD 5870
DirectX: Version 11
Hard Drive: 30 GB available space
XIII now, XV next? Fingers crossed!

SUMBER : JAGATPLAY

Saturday, 11 October 2014

Review GRID Autosport From Mc_trane

We’re very pleased today to announce GRID Autosport, the next game in the GRID series and descendant of TOCA Touring Cars.



Quote:Developer: Codemasters Racing
Publisher: Codemasters, Namco Bandai
Genre: Racing
Release: 24-27 June 2014


GRID Autosport aims to move the series back in line as a more authentic racing game and below you’ll be finding out some of the ways we’ll be doing that. Hopefully, you’ll be seeing plenty of news, shiny screenshots and video on your favourite websites and in magazines on our announcement, but we thought it’d be a good time to talk directly to you about what the game is, why we’ve done it and the direction we’re headed in. Particularly as this game is, at its heart, inspired by you guys, our core community.

On release of GRID 2, I think it’s fair to say that through listening to you guys and a after a substantial amount of reflection, we hadn’t quite achieved everything we set out to do. We’re proud of the game, really delighted with some of the great reviews for it, but we’re not above admitting that we made a few decisions that perhaps we shouldn’t have, and perhaps moved some of the aspects of the game too far away from our core fanbase. 

When you’re making games, you always have to make choices – which features to include, what emphasis to put on various aspects of gameplay – even if we had unlimited resources (we don’t by the way!) there’s always people who are going to be disappointed. And we’re obviously aware, that some of you were. We’re not ok with that.



So, following the release of GRID 2 we were determined to improve things where we could. The Community Patch we released was derived nearly entirely from our most active players’ feedback and the release of the Demolition Derby DLC for free was something you guys put on our agenda. We think both improved the game, and whilst we would like to do more, there is only so much you can achieve with patches.

But we hope that it signals a pivot which we’re taking at Codemasters, to cater more closely to our core fanbase, to be responsive where we can and hopefully reassure you that when you talk to us, we do listen, even if we cannot act on everything you’d like.

To GRID Autosport then. While we were patching GRID 2 and releasing new content, we were busy gathering feedback. We devoured the comment threads under articles about GRID 2 on gaming websites, took stock of our reviews, and of course, digested all the comments on our social channels and forums where we received direct feedback. It’s this feedback that helped create GRID Autosport.

If GRID 2 raced off into a more narrative-led world of racing with more accessible controls, it’s clear that for many of you, that wasn’t what you wanted or expected from GRID 2. So with GRID Autosport we had the opportunity to make a much more focussed motorsport game, a desire that many of you have expressed directly to us, and a game that in spirit goes back to some of our earlier titles in terms of content and handling.

Let’s dive in shall we?

The Handling

As ever, our handling model has had a lot of effort put into it and you’ll really notice the difference, we think, from GRID 2. For GRID Autosport we’ve gone back to a more authentic handling style. It’s definitely not a full simulation – we want it to be authentic, not clinical – but it’s more towards that end of the spectrum than before. If anything, we believe the handling is actually one or two steps further towards simulation than Race Driver: GRID, to give you an idea.



Each car has been tuned and adjusted to really give a sense of its personality so they will act and behave differently from one another, as they would in real life. This is especially noticeable across disciplines. Pick up a WTCC spec Touring Car and it’ll feel completely different to a Formula 3 car for instance. The goal has been to replicate an authentic feeling of what it’s like to race each of these cars in the games as if you were out on the track yourself.

We’ll be talking more about the handling and how we created it in the coming weeks, including how you, our Community helped shape it in ways that you may not yet know.

The Racing Disciplines

You’ll be hearing us talk about disciplines a lot as they make up another of the core foundations of the game. Disciplines are various types of motorsport, of which there are five within GRID Autosport, each with its own unique style and feeling. There’s a vast difference in the way a Touring Car race unfolds compared to that of an Endurance race. Each discipline requires a different approach, strategy and comes complete with its own style of racing.

For instance, in Touring Cars it’s all about aggressive pack racing. You’ll have to manage tyre wear and race into the night in Endurance competitions but look to race smoothly and with precision in our Open-Wheel races. Street Races are about reacting on the fly on claustrophobic streets through cities with unpredictable changes in elevations and drift cars are all about demonstrating your car control. To become an all-around driver, you’ll develop a broad set of skills.



Each discipline has a number of dedicated series within them; ranging from Touring Cars, GT, Single-Seaters, Muscle Cars, Drift, Supercars, Hypercars, Time Attack, Prototypes and many, many more. You don’t just get five broad experiences, but also different racing experiences within those styles.

We’ll be going into more detail of each discipline between now and launch, starting next week with our in depth look at the Touring Discipline.

The Locations

You will have noticed the likes of Hockenheim, Sepang, San Francisco, Jarama and Yas Marina within our announcement video but that’s far from the complete roster, there’s plenty more to come.

GRID: Autosport will feature 22 locations with a combined route list that totals over 100!

While we will have a selection of great city based locations it’s the circuits that make up the bulk of the roster and there’s a great variety on offer.

From the iconic to the old favourites, the ones classed as legendary and of course some new faces as well. In fact, there are more circuits in GRID: Autosport than there are in Race Driver: GRID and GRID 2 combined.

The Career

The single player career in GRID Autosport will allow you to become a professional racing driver. As you make progress you’ll be able to join and switch teams, fulfil sponsor demands and beat rivals.

Racing with a teammate is back and at your request he/she will now attack the cars ahead or defend their position. All this is handled by a simple button press on the controller and it’s a feature that will also allow you to request information from your team engineer.



The career is open and this means that you’ll only ever have to compete in the racing disciplines that you want to. If you’re a Touring Car fanatic then by all means find a home within the Touring section, and never leave. If you love the precision of Open Wheel racing and also enjoy the odd bit of Endurance then you can happily bounce between the two.

The choice is entirely yours to make – choose your favourite style of racing or master them all.

The Racing Experience

When you take an authentic handling model, a great selection of cars and a variety of racing disciplines, it still needs the racing experience to hold them all together and in GRID Autosport your racing experience revolves around the paddock.

This is the menu you’ll find yourself in before a race and it’s from here that you’ll be presented with a number of pre-race options, such as practice and qualifying.

If you find yourself racing on an unfamiliar circuit or route then simply head into practice and spend some time on the track. After practice you can jump into qualifying where, as you’d expect, you’ll be able to set your fastest time with the aim of starting higher up the grid come race day.

Much like the career, the choice is entirely yours. If you want to have a practice session and jump straight into a race then great. If you want to give practice a miss and just do qualifying then that option is also entirely possible, as is skipping straight into the race itself should you so desire.

The paddock will also allow you to tune your car before the race. Tuneable components include: brake bias, differential, downforce, gears, ride height and suspension at both the front and back. All of the cars in the game run great as ‘stock’ but the option to tune is there should you wish to get the car handling to your own preference.

Multiplayer

Powered by RaceNet you’ll be able to join with friends to form Racing Clubs and race under team colours against other clubs in the community. Receive new challenges every week with the new and evolved Discipline Challenge, track your stats including your complete vehicle history and climb weekly and persistent leaderboards.

We’ve got a series of features planned for the coming weeks, all of which dive deep into the multiplayer of GRID Autosport so be sure to keep your eye out for those!



Driven by Community Feedback

While we were patching GRID 2 and releasing new content we were also busy gathering feedback. We listened to everyone who had an opinion on not just GRID 2 but our older games as well. This feedback was digested and ultimately it played a huge part in the early development of GRID Autosport.

The authentic handling model has been shaped by Community feedback but we haven’t just stopped there. Cockpit view makes a return, and with it a dashboard view too, yes, GRID Autosport will ship with two in-car cameras.
From :gamefaqs.com

Friday, 10 October 2014

Cara mengatasi erro main The Incredible Adventure of Van Helsing II memakai crack 3DM


From  By nggomaen
untuk yang sering error pakai crak 3Dm 
jalan full DLC 1.1.0.0 ane pake krack ALI213 
Tinggal update gamenya sampe 1.1.0.0 terus timpa pake krack ALI213. 
modif file ALI213.ini krn DLCnya masih sampai yang versi1.0.02 blm ada ink hunt.
comot aja DLC yg di 3dmgame.ini jadi gini:

;单独的DLC ID,使用格式为DLC???=数字ID
;DLC001=0000212890
;DLC002=0000212891
;DLC003=0000212892
;DLC004=0000212893
;DLC005=0000208570
;DLC006=0000208575
;DLC007=0000283900
;DLC008=0000302450
;DLC009=0000302451
;DLC010=0000302452
;DLC011=0000302453
;DLC012=0000307750

Cara main State of Decay Menggunakan Stick KW atau Abal - abal




file xinput9_1_0.dll ga usah di download.


Cara memakai:
1. Download 4 file paling atas ( XInputTest.exe, dinput8.dll, xbox360cemu, xinput1_3.dll).
2. Copy semua file diatas ke folder game yg di install. (jangan salah simpan, masukan ke dalam folder yang ada .exe game tersebut).
3. Klik XInputTest.exe untuk menge'TEST semua tombol stick analog standard berfungsi atau tidaknya (kalau berfungsi statusnya tulisan ijo: connected
4. Kalau ada yang terbalik tombol-tombolnya tinggal dirubah/diedit di: xbox360cemu



From:hambaAllah

Warning: nanti klik aja  yang x360_emulator_302.zip jangan klik yang lainnya 

Review State of Decay ( Game yang bergenre Zombie )


From Marioandre

State of Decay is designed to let zombie fans answer the ultimate question: What would you do in the face of the zombie apocalypse?

The end is here. Human civilization has been annihilated. The few, scattered survivors must band together, rebuilding civilization in a third- person action game packed with sweet guns, fast cars, hand-to-hand combat, and copious amounts of zombie gore. Players choose where to make their stand, designing and fortifying their settlements, performing daring raids for valuable stores of food and ammunition, and rescuing other playable survivors. The open world develops in real-time, shaped by player actions, with content determined by their choices and the ever-increasing zombie threat.

Undead Labs has announced State of Decay, an open world zombie game that “develops in real-time, shaped by your actions.” According to the game’s official site, State of Decay is a third-person action game set in the aftermath of the zombie apocalypse.

“You choose where to make your stand, designing and fortifying your home base, performing daring raids for food and ammunition, and rescuing other playable survivors with unique talents,” Undead Labs explains. “The open, sandbox world develops in real-time, shaped by your actions, dynamically generating content based on your choices and the ever-increasing zombie threat.”

State of Decay was originally announced as Class3 back in 2011, described at the time as an "open world zombie-survival game" where choice is a major part of the gameplay. According to a blog post from Undead Labs founder Jeff Strain, the team began work on the game in summer 2010. “Two years have passed. It sometimes feels like forever, but the truth is that’s not a large amount of time in game development years,” Strain wrote. “For those of you who’ve stuck with us from the beginning -- when those two years seemed like forever -- today is for you.”

Despite beginning development as an Xbox Live exclusive, State of Decay is now in development for both Xbox Live and PC. A release date has not yet been announced.
http://www.ign.com/games/class3/pc-137282








Thursday, 9 October 2014

Warning !! Siapin Hardisk 50GB TO NBA 2K15 !!





“I begged them to put me on the cover. I don't think anybody plays NBA 2K as much as I do. It's so authentic.”
@KDTrey5

NBA 2K15

Developer: Visual Concepts
Publisher: 2K Sports
Platforms: PS4, Xbox One, PS3, Xbox 360, PC
Release date: October 7, 2014
Cover athlete: Kevin Durant (Oklahoma City Thunder)


SCREENSHOOT








Playlist created by: Pharrell Williams
A Tribe Called Quest -- "Scenario"
Afrika Bambaataa & Soulsonic Force -- "Planet Rock"
Basement Jaxx -- "Hot ’n Cold"
Black Rebel Motorcycle Club -- "River Styx"
Busta Rhymes -- "Dangerous"
Clipse -- "Grindin'"
Death from Above 1979 -- "Romantic Rights"
Depeche Mode -- "Personal Jesus"
Junior -- "Mama Used to Say"
Lauryn Hill -- "Doo Wop (That Thing)"
Lorde -- "Team"
Major Lazer featuring Pharrell Williams -- "Aerosol Can"
Missy Elliott -- "On & On"
No Doubt -- "Spiderwebs"
OneRepublic -- "Love Runs Out"
Pharrell Williams -- "Hunter"
Pharrell Williams -- "Can I Have It Like That"
Pharrell Williams -- "How Does It Feel?"
Public Enemy -- "Shut 'Em Down (Pete Rock Remix)"
Ratatat -- "Seventeen Years"
Red Hot Chili Peppers -- "Suck My Kiss"
Santigold -- "Creator"
Snoop Dogg -- "Drop It Like It's Hot"
Strafe -- "Set It Off"
The Black Keys -- "Everlasting Light"
The Rapture -- "House of Jealous Lovers"
The Strokes -- "Under Cover of Darkness"

System Requirements nya :
Minimum Requirements

·Operating System: Windows 7 64 bit or higher
·Processor: Intel Core2 Duo or better
·Memory: 2GB RAM or more
·Graphics: DirectX 10.1 compatible (512 MB) or better
·DirectX: Version 11
·Hard Drive: 50GB or more available space
·Sound Card: 9.0c compatible
·Input: Keyboard or dual-analog gamepad

Recommended Requirements

·Operating System: Windows 7 64 bit or higher
· Processor: Intel Core i7 or better
·Memory: 4GB RAM or more
·Graphics: DirectX 11.0 compatible (2 GB) or better
·DirectX: Version 11
·Hard Drive: 50GB or more available space
·Sound Card: DirectX 9.0c compatible
·Input: Dual-analog gamepad


From isfan Rahadi


Wednesday, 8 October 2014

Problem solve yang bingung dengan Bomb Crafting


From AI.ez.Mond
GameFaqs.com

Shell:
Impact: lempar, langsung mbeledug
Fuse: 3 detik mbeledug
Tripwire: Macem claymore di game2 FPS lah, ada yg deketin lgsg mbeledug
Stick: Nempel ke mana aja, guards, civilians, wall, 5 detik mbeledug

Powder:
Indian Gunpowder: paling kecil AoEnya(Area of effect)
Arabic Gunpowder: sedang
British Gunpowder: paling gede

Effect dibagi 3:
-Lethal
-Tactical
-Diversion

Lethal (3 effect)
Datura: Racun, mokat pelan2
Coal dust: Cuma buat ngejatohin guards doang
Sharpnel; 1 hit kill

Tactical (4 effect)
Lamb's blood: darah palsu tapi guardsnya ngira itu darahnya, guards jadi mudah diserang
Caltrops: Buat ngehambat guards kalo dikejar
Phosphorus: smoke bomb
Skunk Oil: gak perlu dijelasin dah, dari namanya aja udah jelas

Diversion (3 effect)
Sulfur: sinyal suara, guards yg ngedenger bakal nyamperin ke asal suara
Salt of petra: hampir sama kayak sulfur, bedanya ini pake asep, cuma guards yg liat yg bakal nyamperin
Pyrite Coins: Macem kegunaan coins/florin di AC II/B

Cara untuk mengatasi yang sering crash disaat desmond journey From Assasin Creed Revelation


Yang sering crash pas mau maen desmond journey 
ngecek di forum- forum ada cara fix nya 
sekedar share aja :

for those with crash on desmond memory do this:

1- reinstall the game and DON’T krackit
2- run the game and when the ubisoft launcher appears click on settings
3- check the OFFLINE option
4- run the game

by doing this you can play desmond memories with no crash

remember DO NOT krack the game just play it OFFLINE
you can’t hace the uplays achievements but the can still be saved in your harddrive and desmond memories will work just fine

its work but i when i coppy my save game to new location
its shoe me damged file
and i should play it again

gamefaqs.com

Link Download

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